About Me

I’m Tiago Gomes, a junior game and level designer passionate about creating meaningful player experiences. I’ve worked and published some projects and prototypes where I focus on gameplay clarity, level flow, pacing, and how players interact with the world.

Alongside my design work, I write designer oriented reviews to study mechanics, level structure, UX decisions, and player feedback. These reviews help me refine my craft, document what I learn, and stay connected to the games that inspire me.

This space brings together both sides of my journey, the games I build and the insights I gain while playing and analyzing others.

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